![]() ![]() Maxed out quality in many of the games that support ray tracing is going to prove too much for the GPU. If you're running at medium to high settings and with DLSS, ray tracing at 1080p and maybe 1440p is viable. That's a good example of how far the RTX 3060 can go. Actually, even if we enabled DLSS Quality mode in Watch Dogs Legion, it can't get to 60 fps at ultra quality with ray tracing enabled - even at 1080p. Factory overclocked cards will do a bit better, but even though the card technically has 3584 GPU cores, compared to Turing it behaves more like a card with about 35% fewer cores (due to the shared FP32/INT32 cores).Ībout half of our test suite still averages over 60 fps, but Assassin's Creed Valhalla, Borderlands 3, Dirt 5, Metro Exodus, Red Dead Redemption 2, and of course Watch Dogs Legion (with ray tracing enabled) all come up short. Actual performance drops by 25%, and it's now 22% slower than the 3060 Ti on average, but it's also 24% faster than the RTX 2060 and 8% faster than the 2060 Super. Increasing the resolution to 1440p doesn't radically alter the overall relative standing of the RTX 3060. It's also basically tied overall with the RX 5700 XT, but with ray tracing support and with lower power use. Incidentally, we don't have the full suite of results for older cards like the GTX 1060 6GB (again, due to including some ray tracing games), but in our limited test suite (which excludes Assassin's Creed, Dirt 5, Horizon Zero Dawn, and Watch Dogs Legion), the 3060 is over double the performance. That's definitely progress, but it's not a massive improvement. So, about 18 months after the 2060 Super launched, Nvidia has a card that's theoretically 5–10% faster and costs 18% less. Against the RTX 2060 Super, the gap narrows considerably, with a tie in FFXIV and leads ranging from 3–13% elsewhere. In most other games, it was only 20–30% faster, and in Final Fantasy XIV it was only 6% faster. The 3060 delivered a 43% advantage over the RTX 2060 in Watch Dogs Legion, but that's probably due to the increased memory requirements of ray tracing. ![]() The story doesn't change much when looking at other GPUs. ![]()
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